I recently downloaded this Android and IOS game called Lifeline for $2.99.

iPhone Screenshot 1

I’m not usually in the practice of paying for games or apps for my phone, but for the last couple of months I’ve been participating in the Google Opinion Rewards app which is free to download, but pays you in Google Play credit for take occasional brief surveys.

I had gained about $5 worth of credit and decided to browse the games section of the Play store to see what might interest me and while pocket Minecraft would have been my first choice, I didn’t have quite enough to match the $6.99 cost. So, when I scrolled down and saw a tiny little astronaut I was already hooked.

You’re connected to Taylor, a inexperienced astronaut who has crash landed on an unknown moon and whose entire crew is dead. You must help him figure out how to survive and help him make decisions through discussions where you are given two options for how to respond. Your text choices could lead him to salvation or to his death.


The game is entirely text based but keeps you fully engaged and invested. With ambient music that is occasionally accompanied by heavy breathing, I could feel my blood pressure rising in certain situations when things became more tense or urgent.

The game does have a fast mode once you’ve already completed it, but initially there are times where Taylor is busy or unavailable and you must wait for him to contact you again. This draws the game out and gives a deeper sense of immersion in the story. When Taylor contacts you again, they come through as notifications on your phone as a text or email might. However, the game does not punish you if you’re unable to play or respond for any length of time.

I completed the game in about a week with intermittent ability to play, and without dying. I do wish the game where a bit longer, or maybe more episodic, but for what there was of it I thought it was really good. I enjoyed the writing, and the humor conveyed reminded me of The Martian, one of my new favorite reads, which is appropriate considering the similarities in situations.

If you’re looking for a new mobile game, and don’t mind paying a little bit for what is virtually an interactive novella, then I definitely recommend this one.

5 Stars (5 / 5)


Brie is a fair-weather foodie. She wouldn’t go as far as to say she has a love/hate relationship with food, because she loves food and food clearly loves her; it loves her so much that it holds on as tight as it can and never lets go; mostly in the middle region. Her cooking style involves a lot of butter or garlic or onions, things that have “creamy” or “cheesy” in the title, also anything that you could add bacon to. She’s been making the noms since she was tall enough to reach the counter, and has been eating for even longer*. Brie’s passion for cooking-slash-baking will fluctuate however, usually correlating with how sick she is of doing dishes. Never-the-less, her passion for eating (sushi, take out Chinese, hole in the wall diner-y type foods) is as constant as the sun, the moon, death, and taxes. She also sometimes talks in the third person; don’t worry, you’ll get used to it.
*Fun Fact: When she was 10-13ish, only 1 out of every 5 batches of sugar cookie dough would make it past the butter/sugar stage and end up in the oven instead of Brie’s stomach. #ThisIsWhyI’mFat
P.S. She also set the microwave on fire during the same era while making home-made microwavable popcorn. Pro tip: Alton Brown is WRONG and you cannot put a paper bag with staples into the microwave; things will go badly.
P.P.S Happy ending. Even though to put out the fire she threw a bowl of water onto it and shorted all the circuits, the microwave started working after a week and her mom was non-the-wiser.
P.P.P.S But, I guess not any longer…

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