Indie Game Watch: May 2014

Indie Game Watch: May 2014

IGW is a look at a few great games from a few great indie developers who are actively seeking funding. Think we missed a great project? Are you working on a game you think deserves a spot on the list? Email Cat (cat [at] qwerty cafe [dot] com)!

Knitted Knerd Dice by Tabletop Crafts


Check out these cute “knerdy” dice bags! Fruit, sushi, mana vial, and the classic bomb – and those are just the basic bags. Chelle Neveux is basically trying to boost her business with this Kickstarter campaign, and she’s already well on her way to being funded. If you want to help push her campaign to the next level, you can contribute here: nerddicebags

Here are a few words from Chelle herself:

“I’m turning to Kickstarter to fund creation of a set of dice bags and other hand crocheted gaming accessories. This funding will allow me to focus on producing these bags quickly, and with the highest degree of quality crafts for the lowest price.

The finished products will each be hand made. Each will be one of a kind, although they will be similar to the examples you see in the pictures below, as well as in the video. If you have special requests or questions, please feel free to message me. I’m always interested in brainstorming new designs!

Everything I make is unique, and if you have specific ideas or requests for color, size, etc. please let me know. Some options or requests might cost a little extra if they’re very extravagant, but I’m also excited to try new things! “

And check out the promotional video here:

Fund Knitted Knerd Dice Bags before June 18, 2014.


Breach TD by Space Rhino Games


I am always a sucker for tower defense games – and Breach TD promises to be an “evolved” version that … doesn’t have towers. The pitch is that there are battle units (AKA Guardians) instead of towers and… well, look at it yourself!

Their goals with the project are certainly ambitious and I have to say I typically love the classic tower defense format (even though they call it boring), but I’m certainly curious. This could be fun.

Here’s more of their pitch from the campaign page:

“Breach TD is a competitive, team-based multiplayer, cross-platform strategy game that fuses tower defense elements with the fast-paced nature of MOBA and RTS.

Two rival teams clash in a fight for survival against the Void, where players choose 4 out of an ever-expanding roster of powerful Guardians to take to the front lines in an action-packed 3v3 match-up. Commanding these mighty Guardians, and wielding Relics that offer a dynamic array of powers and abilities, players are free to create unique strategies to match their favorite playstyle, where Breach TD offers near endless replayability.

A match is divided into 2 mayor phases:

A. The Building Phase where you have a limited amount of time to both buy and strategically place your guardian units out in the field as well as potentially upgrade your economic structure, which allows you to send Rift Attacks to your opponent, distracting his units from their defense.

B. The Combat Phase where your guardians head into battle to defend your base and support them with the power of Relics.”

Fund Breach TD before June 1, 2014.


Go Extinct! – Go Fish… evolved by Ariel Marcy


“Use science to topple your opponents” – I’m in!

Go Extinct! is a revolutionary evolutionary card game for humans aged 8 and up. The game set includes a deck of 54 beautifully-illustrated animal cards and a simplified, yet accurate, evolutionary tree board used for reference during play.”

Simple, educational, and seemingly well-executed? Yup. I like this thing already. Check out the promotional video:

Fund Go Extinct! before May 31, 2014.

Review: We Didn’t Playtest This At All

Review: We Didn’t Playtest This At All

The objective of the game is to win! If you lose, you have not won, and you are in fact out of the game. If everyone except you has lost, you win! (There are also cases where everyone loses or two or more people win.)

This game is very similar to Calvinball


A note from the manufacturer:

The most aptly named game ever. In this exceptionally silly and awesome game, your objective is to win. Simple enough. Sadly, all of your opponents have the same simple goal and they are trying to make you lose. Between rock paper scissors battles, being eaten by a random dragon or saved by a kitten ambush, there are many hazards to avoid. Games last between 30 seconds and 5 minutes (if you play slow) and specifically engineered to fit in maximum fun. Any number can play, though we recommend between 2 and 15. Rumors of 20 person games swirl around the Internet. The chaos pack expansion is included and contains a side deck of 15 new cards you can use alongside your copy of the full game. Every game, you randomly draw one chaos card and it becomes a rule that must be followed for the entire game. The 2 blank chaos pack rule cards are also included.

Adam – This game is stupid, stupid like your mom. It is also fun (like your mom). As a game it doesn’t have much going for it, there really is no structure. You spend half your time trying to figure out the implications of the last card played, and I have no idea what the other half involves. It is fun to break out when everyone is off their ADHD medication and can’t focus enough on a game with actual rules and strategy.

Brandie – I got this game for Adam last Christmas. I was looking for a new card game to play. Something just as fun as Cards Against Humanity. Something to switch off to, because there are only so many dick fingers and gassy antelopes you can laugh at in a week’s time. I stumbled upon this game on Amazon and started reading up about it. There are three different card sets you can buy and play individually, or mix them all together for one giant crazy game. It’s supposed to be silly, fun, chaotic, and fast

I love this game! No matter how many times you play it’s always different. You never know when you’re going to lose but it is always sooner than later. You are lucky if the game makes it around the table more than once. There are multiples of similar cards that have different rules. So if someone asks if you want presents, regardless of what you said last time the end result may be different. There are so many awesome little things about each pack. Cards you write on, and mini packs you can’t open until certain things on card happens, just to name a few.

I highly recommend this game. If you don’t have fun playing it, you are doing it wrong.


Image from We Didn’t Playtest This At All: LEGACIES

Brie – I really enjoy this game. I believe that you have to be able to set aside any notion or need to know what’s going on at all times, and just accept the law of the cards. I appreciate the fast-paced nature and that the design provides you with plenty of opportunities to bring in new cards to give the experience more depth and variety. The cards themselves are hilarious to read, and it’s fantastic that there are so many personalization opportunities. It really tailors the game play to your group of friends in a noticeable way. This is a perfect game to play when you’ve been drinking and can’t get your shit together enough to set up a game of Risk.

Cat – Really, the most important thing to know about this game is that it is ridiculously fun. In an absurd, dada-esque kind of way. The rules constantly shift, and you find yourself miming a puppet hand while reading everything in a “whale” voice. Oh, and then you have to sing. And despite all of that ridiculousness, you’ll still probably lose. Do everything right, you still can lose. Do everything wrong, you still can win. It’s a spectacular game for people who really enjoy group card games, doubly so for those who find Fluxx to be a little too rigid. And just like Cards Against Humanity, it’s better when played with a few people who are a wee bit on the buttoned-up side (because the funny factor increases exponentially). On a scale of Care Bears to cold fusion, I give it a solid Zorp.

We Didn’t Playtest This At All (with chaos pack) is currently available on Amazon for $12.79.

Cards Against Humanity: Charades

Cards Against Humanity: Charades

If you’re familiar at all with the internet, or enjoy tabletop/card games, you have probably played Cards Against Humanity (CAH), or at the very least had someone say to you “You have to play! It’s so funny! It’s like Apples to Apples, but better! One of the cards is “dick fingers”… no really… trust me, it’s hilarious! But you probably shouldn’t play with your grandma.”

If you are of the fortunate folks who owns the game, or join in on frequent CAH get-to-togethers, you might be experiencing a sense of “been there, done that.”

Played with the right group of people CAH never truly really gets “old” but the magic can wain after a while.

Like taking a vacation with your partner, upping the anti with Charades using the CAH cards can put a little romance back into the relationship.

Take the basic rules for Charades, use the CAH white cards as your clues, and get ready to bring back that side splitting laughter you experienced the first time. You may even pee a little.


We got the chance to start this ball rolling during my birthday party last month. Many of us were a few sheets to the wind (and by many of us, I mean me) and someone started handing me cards to act out. We didn’t play a standard game, but got enough of an idea to know this was genius.


– Provide alcohol – some of your more reserved friends might need to oil their joints

– Play with people who have played the game before – some of the clues are so specific there’s just no way anyone who hasn’t could get them

– If you’re playing with people who haven’t played before, or have only played once, consider screening your cards to only things that are more universal

– Determine before hand how specific/exact someone needs to be – If the clue is “Freddy Kruger jacking off a metal horse” does it count if someone guesses “a metal horse getting jacked off by Freddy Kurger”?

– Also, CAH makes the game available for free! You can download the PDF and print yourself, or professionally.

A few quick thoughts from Cat on her experience:

I have theater nerd roots, so doing this sober was not a problem for me. Honestly, half of the fun is seeing reserved/shy people react to the card they’ve been given to act out. The whole group has played CAH so many times that this was a really great way to spice things up. It’s wild, awkward, creative, slightly subversive – all great parts of an evening with friends.